Observant readers might have noticed we skipped McPixel 2 - that’s just the kind of thing Sos Sosowski thinks is funny. With all logic thrown out the window, you’ll have to use trial and error, failing time and time again, in order to save the day. You play the titular hero, who has to Save the Day in a series of rapid-fire sequences that vary in consequence - disasters to avert range from epic scenes like exploding volcanos and plane crashes, to mundane chores like preventing a punching match over a game of chess. And then there are games like McPixel 3.Ĭoming 10 years after the original McPixel, McPixel 3 is a point and click adventure game stripped down to bite size snippets of action. Games like Half Life and Portal, The Last of Us, and similar narrative-driven games have shown people that games can be more than time-killers or adrenaline fixes, but can evoke feelings and express truth just like other art. The early years of gaming were simple stuff, Pong and Asteroids as they got more complex and more popular, they were generally still seen as silly entertainment. Games have come a long way as an art form.
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